shaders = 2

shader0 = ../xbr/shaders/xbr-lv3.glsl
filter_linear0 = false
scale_type0 = source
scale0 = 4.0

shader1 = ../anti-aliasing/shaders/aa-shader-4.0.glsl
filter_linear1 = false
scale_type1 = viewport
scale1 = 1.0

parameters = "INTERNAL_RES"

INTERNAL_RES = 4.0
