shaders = 3

shader0 = ../xbr/shaders/xbr-lv3.glsl
filter_linear0 = false
scale_type0 = source
scale0 = 4.0

shader1 = shaders/2xsal-level2-xbr.glsl
filter_linear1 = true
scale_type1 = source
scale1 = 1.0

shader2 = ../anti-aliasing/shaders/aa-shader-4.0.glsl
filter_linear2 = false
scale_type2 = viewport
scale2 = 1.0

parameters = "INTERNAL_RES;AAOFFSET"

INTERNAL_RES = 2.0
AAOFFSET = 0.675
