shaders = 2

textures = "BORDER"
BORDER = "gameboy-player.png"
BORDER_linear = true

# Pass0: Apply Game Boy Player border
shader0 = "../resources/imgborder-gameboy-player.glsl"
scale_type_x0 = "absolute"
scale_x0 = "640"
scale_type_y0 = "absolute"
scale_y0 = "480"

shader1 = "../../crt/shaders/crt-geom.glsl"

parameters = "box_scale;in_res_x;in_res_y;border_on_top"
box_scale = 1.0
in_res_x = 480.0
in_res_y = 320.0
border_on_top = 0.0
