shaders = 2
shader0 = shaders/ntsc-pass1-composite-2phase.glsl
shader1 = shaders/ntsc-pass2-2phase-gamma.glsl

filter_linear0 = false
filter_linear1 = false

scale_type_x0 = absolute 
scale_type_y0 = source
scale_x0 = 1280
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true

scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0

