shaders = "2"
shader0 = "../../handheld/shaders/color/gbc-color.glsl"
shader1 = "../resources/imgborder-sgb.glsl"

filter_linear0 = false
scale_type0 = source
scale0 = 1.0

scale_type_x1 = "absolute"
scale_x1 = "256"
scale_type_y1 = "absolute"
scale_y1 = "224"

parameters = "box_scale;location;in_res_x;in_res_y"
box_scale = "1.000000"
location = "0.500000"
in_res_x = "160.000000"
in_res_y = "144.000000"

textures = "BORDER"
BORDER = "sgb.png"
