shaders = "1"
shader0 = "shaders/gizmo-blur.glsl"
filter_linear0 = "true"
scale_type0 = viewport

parameters = "HORIZONTAL_BLUR;VERTICAL_BLUR;BLUR_OFFSET;BGR_LCD_PATTERN;COLOUR_BLEEDING"
HORIZONTAL_BLUR = "1.0"
VERTICAL_BLUR = "0.0"
BLUR_OFFSET = "0.65"
BGR_LCD_PATTERN = "0.0"
COLOUR_BLEEDING = "0.2"
