shaders = 3

shader0 = shaders/cut3/cut3-pass0.glsl
filter_linear0 = false
scale_type0 = source
scale0 = 1.0

shader1 = shaders/cut3/cut3-pass1.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1.0

shader2 = shaders/cut3/cut3-pass2.glsl
filter_linear2 = false
scale_type2 = viewport
scale1 = 1.0
