shaders = "4"
feedback_pass = "0"
shader0 = "../crt/shaders/crt-consumer/linearize.glsl"
filter_linear0 = "false"
shader1 = "../crt/shaders/crt-consumer/glow_x.glsl"
filter_linear1 = "true"
shader2 = "../crt/shaders/crt-consumer/glow_y.glsl"
filter_linear2 = "true"
shader3 = "../crt/shaders/crt-geom.glsl"
filter_linear3 = "false"
CRTgamma = "1.000000"
