
shaders = 2
shader0 = shaders/cbod-v1/cbod-v1-pass1.glsl
shader1 = shaders/cbod-v1/cbod-v1-pass2.glsl

filter_linear0 = false
scale_type0 = source
scale0 = 1.0

filter_linear1 = false
scale_type1 = source
scale1 = 1.0
