shaders = "2"
feedback_pass = "0"
shader0 = "shaders/catmull-rom-x.glsl"
filter_linear0 = false
scale_type_x0 = viewport
scale_type_y0 = source
scale0 = 1.0
wrap_mode0 = "clamp_to_edge"
shader1 = "shaders/catmull-rom-y.glsl"
wrap_mode1 = "clamp_to_edge"
filter_linear1 = false


