shaders = 1

shader0 = shaders/pal-r57shell.glsl
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = "ORIG_LINEARIZED"
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "viewport"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
textures = "nes_lut"
nes_lut = "resources/nes_lut.png"
nes_lut_linear = "false"
nes_lut_wrap_mode = "repeat"
nes_lut_mipmap = "false"
