shaders = 2

shader0 = shaders/gauss_4tap/gauss_2tap_h.glsl
filter_linear0 = true
scale_type0 = source
scale0 = 1.0

shader1 = shaders/gauss_4tap/gauss_2tap_v.glsl
filter_linear1 = true
scale_type1 = source
scale1 = 1.0
