shaders = 5

shader0 = shaders/cgwg-famicom-geom/composite-encode.glsl
filter_linear0 = false
scale_type0 = source
scale_x0 = 2.0
frame_count_mod0 = 2
alias0 = encode_pass
float_framebuffer0 = true

shader1 = shaders/cgwg-famicom-geom/lowpass-notch-decode-yiq.glsl
frame_count_mod1 = 2
filter_linear1 = false
float_framebuffer1 = true

shader2 = shaders/cgwg-famicom-geom/adaptive-comb-decode.glsl
filter_linear2 = false
frame_count_mod2 = 2
float_framebuffer2 = true

shader3 = shaders/cgwg-famicom-geom/lowpass-chroma.glsl
filter_linear3 = false
float_framebuffer3 = true

shader4 = shaders/cgwg-famicom-geom/crt-geom-famicom.glsl
