shaders = 3

shader0 = shaders/2xsal-level2.glsl
filter_linear0 = false
scale_type0 = source
scale0 = 4.0

shader1 = shaders/2xsal-level2-pass2.glsl
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
 
shader2 = ../crt/shaders/dotmask.glsl
filter_linear2 = true
scale_type2 = viewport
scale2 = 1.0

parameters = "maskDark; maskLight"
maskDark  = 0.6
maskLight = 1.4
