shaders = 3
shader0 = shaders/nes-color-decoder.glsl
shader1 = ../ntsc/shaders/ntsc-pass1-composite-3phase.glsl
shader2 = ../ntsc/shaders/ntsc-pass2-3phase.glsl

filter_linear0 = false
filter_linear1 = false
filter_linear2 = false

scale_type0 = source
scale0 = 1.0

scale_type_x1 = absolute
scale_type_y1 = source
scale_x1 = 1024
scale_y1 = 1.0
frame_count_mod1 = 2
float_framebuffer1 = true

scale_type2 = source
scale_x2 = 0.5
scale_y2 = 1.0

