shaders = 2

shader0 = shaders/ntsc-adaptive/ntsc-pass1.glsl
scale_type0 = source
scale_x0 = 4.0
filter_linear0 = false
scale_y0 = 1.0
float_framebuffer0 = true

shader1 = shaders/ntsc-adaptive/ntsc-pass2.glsl
scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0
filter_linear1 = false
wrap_mode1 = mirrored_repeat
