shaders = 12

shader0 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.glsl
shader1 = ../../ntsc/shaders/ntsc-pass2-3phase.glsl
shader2 = ../../ntsc/shaders/ntsc-gauss-pass.glsl

shader3 = ../../blurs/shaders/kawase/linearize.glsl
srgb_framebuffer3 = true
scale_type3 = source
scale3 = 1.0

shader4 = ../../blurs/shaders/kawase/kawase0.glsl
filter_linear4 = true
srgb_framebuffer4 = true
scale_type4 = source
scale4 = 1.0

shader5 = ../../blurs/shaders/kawase/kawase1.glsl
filter_linear5 = true
srgb_framebuffer5 = true
scale_type5 = source
scale5 = 1.0

shader6 = ../../blurs/shaders/kawase/kawase1.glsl
filter_linear6 = true
srgb_framebuffer6 = true
scale_type6 = source
scale6 = 1.0

shader7 = ../../blurs/shaders/kawase/kawase2.glsl
filter_linear7 = true
srgb_framebuffer7 = true
scale_type7 = source
scale7 = 1.0

shader8 = ../../blurs/shaders/kawase/kawase3.glsl
filter_linear8 = true
srgb_framebuffer8 = true
scale_type8 = source
scale8 = 1.0

shader9 = ../../blurs/shaders/kawase/delinearize.glsl
filter_linear9 = true

shader10 = ../../blurs/shaders/kawase/screen_combine.glsl

shader11 = ../../reshade/shaders/blendoverlay/blendoverlay.glsl
filter_linear11 = false
scale_type11 = viewport

textures = "overlay"
overlay = ../../reshade/shaders/blendoverlay/shadowmask-4x4.png
filter_overlay = linear

parameters = LUTHeight;LUTWidth;OverlayMix
LUTWidth = 2.0
LUTHeight = 3.0
OverlayMix = 0.4

filter_linear0 = false
filter_linear1 = false
filter_linear2 = false

scale_type_x0 = absolute 
scale_type_y0 = source
scale_x0 = 1024
scale_y0 = 1.0
frame_count_mod0 = 2.0
float_framebuffer0 = true

scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0

scale_type_x2 = source
scale_type_y2 = viewport
scale2 = 1.0
