shaders = "1"
shader0 = "shaders/bayer_4x4.glsl"
filter_linear0 = "false"
scale_type0 = viewport

parameters = "COLOR_DEPTH, DITHER_TUNE, EGA_PALETTE"
COLOR_DEPTH = "2.0"
DITHER_TUNE = "0.0"
EGA_PALETTE = "0.0"

