shaders = "4"

shader0 = "../../motionblur/shaders/motionblur-simple.glsl"
scale_type0 = source
scale0 = 1.0
filter_linear0 = false

shader1 = "../shaders/color/gba-color.glsl"
filter_linear1 = false

shader2 = "../shaders/lcd-cgwg/lcd-grid.glsl"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
scale_type_x2 = "source"
scale_x2 = "4.000000"
scale_type_y2 = "source"
scale_y2 = "4.000000"

shader3 = "shader-files/gb-pass-5.glsl"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"

parameters = "SCALE;OUT_X;OUT_Y;GRID_STRENGTH;mixfactor"
GRID_STRENGTH = "0.150000"
SCALE = "1.0"
OUT_X = "3200.0"
OUT_Y = "1600.0"
mixfactor = "0.50"

textures = "BORDER"
BORDER = "resources/gba-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"
