shaders = "3"
shader0 = ../nes_raw_palette/shaders/nes-color-decoder.glsl
shader1 = ../misc/shaders/colorimetry.glsl
shader2 = ../interpolation/shaders/pixellate.glsl

filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.000000"

filter_linear1 = "false"
scale_type1 = "source"
scale1 = "1.000000"
