# XBMC Media Center language file
# Addon Name: Default controller
# Addon id: game.shader.presets
# Addon Provider: Team Kodi
msgid ""
msgstr ""
"Project-Id-Version: Libretro Clients\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: 2017-08-02 23:00+8\n"
"PO-Revision-Date: 2025-05-29 14:27+0000\n"
"Last-Translator: wabisabi926 <liwenliang926@163.com>\n"
"Language-Team: Chinese (Simplified Han script) <https://kodi.weblate.cloud/projects/kodi-add-ons-game/game-shader-presets/zh_Hans/>\n"
"Language: zh_cn\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.11.4\n"

msgctxt "Addon Summary"
msgid "Shader Preset Support"
msgstr "着色器预设支持"

msgctxt "Addon Description"
msgid "This library provides support for libretro meta shaders."
msgstr "该库支持 libretro 元着色器。"

# empty string with id 30000
#~ msgctxt "#30001"
#~ msgid "Game Boy"
#~ msgstr "Game Boy"

#~ msgctxt "#30003"
#~ msgid "4xBR Hybrid"
#~ msgstr "4xBR 混合"

#~ msgctxt "#30004"
#~ msgid "CRT Display"
#~ msgstr "CRT 显示"

#~ msgctxt "#30006"
#~ msgid "Hylian"
#~ msgstr "Hylian"

#~ msgctxt "#30008"
#~ msgid "Royale"
#~ msgstr "Royale"

#~ msgctxt "#30010"
#~ msgid "CRT Geom"
#~ msgstr "CRT Geom"

#~ msgctxt "#30011"
#~ msgid "NTSC RF"
#~ msgstr "NTSC RF"

#~ msgctxt "#30013"
#~ msgid "TV-out"
#~ msgstr "电视输出"

#~ msgctxt "#30014"
#~ msgid "NTSC Composite"
#~ msgstr "NTSC 复合"

# empty string with id 30017
#~ msgctxt "#30018"
#~ msgid "Scaling Shader"
#~ msgstr "缩放着色器"

#~ msgctxt "#30019"
#~ msgid "xBR-lv2 (fast)"
#~ msgstr "xBR-lv2（快）"

#~ msgctxt "#30021"
#~ msgid "xBR-mlv4"
#~ msgstr "xBR-mlv4"

#~ msgctxt "#30024"
#~ msgid "Super Eagle"
#~ msgstr "超级鹰"

#~ msgctxt "#30026"
#~ msgid "Game Boy Advance"
#~ msgstr "Game Boy Advance"

#~ msgctxt "#30027"
#~ msgid "Nintendo DS"
#~ msgstr "任天堂 DS"

#~ msgctxt "#30028"
#~ msgid "PlayStation Portable"
#~ msgstr "便携式 PlayStation"

#~ msgctxt "#30032"
#~ msgid "LCD Screen"
#~ msgstr "LCD 屏幕"

#~ msgctxt "#30033"
#~ msgid "LCD3x"
#~ msgstr "LCD3x"

#~ msgctxt "#30035"
#~ msgid "NTSC S-video"
#~ msgstr "NTSC S-video"

#~ msgctxt "#30037"
#~ msgid "xBR-lv3"
#~ msgstr "xBR-lv3"

#~ msgctxt "#30038"
#~ msgid "xBR-lv3 (no blend)"
#~ msgstr "xBR-lv3（无混合）"

#~ msgctxt "#30041"
#~ msgid "VHS"
#~ msgstr "VHS"

#~ msgctxt "#30042"
#~ msgid "6xBZR Linear"
#~ msgstr "6xBZR 线性"

#~ msgctxt "#30043"
#~ msgid "CRT Glow Lanczos"
#~ msgstr "CRT 发光 Lanczos"

#~ msgctxt "#30044"
#~ msgid "CRT Lottes Multipass"
#~ msgstr "CRT Lottes 多通道"

#~ msgctxt "#30045"
#~ msgid "Anti-aliasing"
#~ msgstr "抗锯齿"

#~ msgctxt "#30046"
#~ msgid "Advanced AA"
#~ msgstr "高级抗锯齿"

#~ msgctxt "#30047"
#~ msgid "AGB 001"
#~ msgstr "AGB 001"

#~ msgctxt "#30048"
#~ msgid "Color"
#~ msgstr "彩色"

#~ msgctxt "#30049"
#~ msgid "CRT Hyllian 3D"
#~ msgstr "CRT Hyllian 3D"

#~ msgctxt "#30050"
#~ msgid "Pal"
#~ msgstr "Pal"

#~ msgctxt "#30051"
#~ msgid "AdvCartoon"
#~ msgstr "AdvCartoon"

#~ msgctxt "#30052"
#~ msgid "Dot"
#~ msgstr "Dot"

#~ msgctxt "#30053"
#~ msgid "CRT Easymode"
#~ msgstr "CRT 简易模式"

#~ msgctxt "#30002"
#~ msgid "Replicates the 2.6-inch dot matrix screen of the Game Boy. Features the ghosting problems of the original handheld."
#~ msgstr "复制 Game Boy 的2.6英寸点阵屏幕。具有原始手持设备的重影问题。"

#~ msgctxt "#30005"
#~ msgid "Emulates a CRT display. Features scan-lines, color correction, gamma correction and sharpening."
#~ msgstr "模拟 CRT 显示器。具有扫描线、颜色校正、伽马校正和锐化功能。"

#~ msgctxt "#30007"
#~ msgid "Emulates a CRT display. Features scan-lines, color correction, gamma correction, sharpening, CRT phosphor and CRT beam effects."
#~ msgstr "模拟 CRT 显示器。具有扫描线、颜色校正、伽马校正、锐化、CRT 荧光粉和 CRT 束效应。"

#~ msgctxt "#30009"
#~ msgid "Emulates a CRT display. Resource intensive. Features scan-lines, color correction, gamma correction, sharpening, CRT phosphor emulation, halation, refractive diffusion, curvature and anti-aliasing."
#~ msgstr "模拟 CRT 显示器。资源密集型。特点：扫描线、颜色校正、伽马校正、锐化、CRT 荧光粉模拟、光晕、折射扩散、曲率和抗混叠。"

#~ msgctxt "#30012"
#~ msgid "Replicates an analog signal through a coaxial RF connector. Features color distortion, blurring, NTSC color artifacts and dot crawl."
#~ msgstr "通过同轴射频连接器复制模拟信号。特征是颜色失真、模糊、NTSC 颜色瑕疵和点爬行。"

#~ msgctxt "#30015"
#~ msgid "Replicates an analog signal through an S-Video connector. Features color distortion, blurring, NTSC color artifacts."
#~ msgstr "通过 S-Video 连接器复制模拟信号。具有颜色失真、模糊、NTSC 颜色瑕疵。"

#~ msgctxt "#30016"
#~ msgid "Replicates an analog signal through a composite connector. Features color distortion, blurring, NTSC color artifacts."
#~ msgstr "通过复合连接器复制模拟信号。具有颜色失真、模糊、NTSC 颜色瑕疵。"

#~ msgctxt "#30020"
#~ msgid "Smooths and rounds edges to reduce pixelation. Written by Hyllian."
#~ msgstr "平滑和圆化边缘以减少像素化。作者：Hylian。"

#~ msgctxt "#30022"
#~ msgid "Smooths and rounds edges to reduce pixelation. Image is smoother than other versions. Written by Hyllian."
#~ msgstr "平滑和圆化边缘以减少像素化。图像比其他版本更平滑。作者：Hylian。"

#~ msgctxt "#30025"
#~ msgid "Smooths and rounds edges to reduce pixelation. Written by Derek Liauw Kie Fa."
#~ msgstr "平滑和圆化边缘以减少像素化。作者：Derek Liauw Kie Fa。"

#~ msgctxt "#30029"
#~ msgid "Replicates the 4.3-inch LCD screen of the PlayStation Portable."
#~ msgstr "复制便携式 PlayStation 的4.3英寸 LCD 屏幕。"

#~ msgctxt "#30030"
#~ msgid "Replecates the 3-inch LCD screen of the Nintendo DS."
#~ msgstr "复制任天堂 DS 的3英寸 LCD 屏幕。"

#~ msgctxt "#30031"
#~ msgid "Replicates the 2.9-inch color LCD screen of the Game Boy Advance."
#~ msgstr "复制 Game Boy Advance 的2.9英寸彩色 LCD 屏幕。"

#~ msgctxt "#30034"
#~ msgid "Simulates an LCD screen. Written by Gigaherz."
#~ msgstr "模拟 LCD 屏幕。作者：Gigaherz。"

#~ msgctxt "#30036"
#~ msgid "Emulates a CRT display. Features scan-lines, color correction, gamma correction, sharpening, curvature, interlacing, phosphor and halation."
#~ msgstr "模拟 CRT 显示器。特点扫描线、颜色校正、伽马校正、锐化、曲率、交错、荧光粉和光晕。"

#~ msgctxt "#30039"
#~ msgid "Smooths and rounds edges to reduce pixelation. Smoother than the no-blend version. Written by Hyllian."
#~ msgstr "平滑和圆化边缘以减少像素化。比无混合版本更平滑。作者：Hylian。"

#~ msgctxt "#30040"
#~ msgid "Smooths and rounds edges to reduce pixelation. Pixel colors are not blended together. Written by Hyllian."
#~ msgstr "平滑和圆化边缘以减少像素化。像素颜色不会混合在一起。作者：Hylian。"
