shaders = 4
shader0 = shaders/ntsc-pass1-composite-3phase.glsl
shader1 = shaders/ntsc-pass2-3phase.glsl
shader2 = shaders/ntsc-gauss-pass.glsl
shader3 = shaders/ntsc-stock.glsl

filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = true 

scale_type0 = source
scale_x0 = 4.0
scale_y0 = 1.0
frame_count_mod0 = 2
float_framebuffer0 = true

scale_type1 = source
scale_x1 = 0.5
scale_y1 = 1.0

scale_type_x2 = source
scale_type_y2 = viewport
scale2 = 1.0

