shaders = 1

shader0 = dakrunch-manta-ray.glsl

textures = "iChannel0;iChannel1;iChannel3"
iChannel0 = iChannel0.png
iChannel0_wrap_mode = repeat
iChannel1 = iChannel1.jpg
iChannel1_wrap_mode = repeat
iChannel3 = iChannel3.jpg
iChannel3_wrap_mode = repeat
