shaders = 4

shader0 = shaders/nnedi3-nns16-win8x4-pass1-rgb.glsl
filter_linear0 = false
scale_type0 = source
scale_x0 = 1.0
scale_y0 = 2.0

shader1 = shaders/nnedi3-nns16-win8x4-pass2-rgb.glsl
filter_linear1 = false
scale_type1 = source
scale_x1 = 2.0
scale_y1 = 1.0

shader2 = shaders/jinc2-cshift-rgb.glsl
filter_linear2 = false
scale_type2 = source
scale_x2 = 1.0
scale_y2 = 1.0

shader3 = ../windowed/shaders/jinc2.glsl
filter_linear3 = false
